原文
----------------------------------- About this modMakes the 3rd person camera able to zoom in to look like a 1st person camera where you can see your shadow. Weapons use a close 3rd person view with an optional overhead mode. Made with FO4Edit.
First Personish Camera is small mod to make the 3rd person camera able to zoom in to look like a 1st person camera where you can see your shadow. Weapons use a close 3rd person view with an optional overhead mode.
Installation:
Extract the .esp and .ini into the FO4 Data folder.
Usage:
Enable the .esp with a mod manager to enable the .ini settings.
There's an optional overhead weapon mode in the .ini that can be enabled by uncommenting it.
About:
The .esp is a blank mod to allow the .ini settings to be easily enabled/disabled.
Comments for tweaking:
; the no weapon camera pos
fOverShoulderPosZ=32
fOverShoulderPosX=1
Which will also influence the other camera modes because f3rdPersonAimDist depends on where the camera is from fVanityModeMinDist:
Consider the X, Y, Z of each mode,
fOverShoulderPosX = X = left (-) / right (+)
fVanityModeMinDist = Y = forward (-) / backward (+) (note the reversed context because it's normally for how far away the camera is)
fOverShoulderPosZ = Z = up (+) / down (-)
fOverShoulderCombatPosX = X = left (-) / right (+)
fOverShoulderCombatAddY = Y = forward (+) / backward (-)
fOverShoulderCombatPosZ = Z = up (+) / down (-)
From the .ini:
; You can tweak in game by opening the console with ~ and using setini.
; setini "fOverShoulderCombatPosZ:camera" 20
; You will usually have to toggle the camera mode by switching between weapon/no weapon in game to see the change.
; Options follow:
; remove the ; in front of a section settings to enable them. Do not remove the ; in front of the section header
; add ; in front of settings to comment out a section
; gun camera position
; over head
; fOverShoulderCombatAddY=0
; fOverShoulderCombatPosZ=50
; fOverShoulderCombatPosX=-10
; f3rdPersonAimDist=50
; gun in view
fOverShoulderCombatAddY=-65
fOverShoulderCombatPosX=33
fOverShoulderCombatPosZ=10
f3rdPersonAimDist=79
; melee camera position
; over head
; fOverShoulderMeleeCombatAddY=0
; fOverShoulderMeleeCombatPosZ=50
; fOverShoulderMeleeCombatPosX=-10
; weapon in view
fOverShoulderMeleeCombatAddY=-75
fOverShoulderMeleeCombatPosX=30
fOverShoulderMeleeCombatPosZ=-10
; the rest are settings needed for the over head 1st personish camera
; how far the camera can move in, needs to move in past the player, careful about changing this because it needs to be tweaked just right
fVanityModeMinDist=-40
; the no weapon camera pos
fOverShoulderPosZ=32
fOverShoulderPosX=1
; moves up when looking down
fPitchZoomOutMaxDist=40
; this changes the center point of the positions to an animated point, it's more difficult to tweak though
bApplyCameraNodeAnimations=0
; these settings are an attempt to stop the player from clipping the camera, or to reduce the inerruption caused by it
fActorFadeOutBoundMax=0
fActorFadeOutLimit=0
fMinTimeInvisible=0
fOverShoulderOffsetCollisionScalar=0
Known issues: It's still a bit glitchy with power armor. It's not tweaked to work nicely with power armor, but it does kind of work for first person mode if the camera distance is adjusted in game. Try moving the camera back a little when looking down until your body pops into view.
Thanks to:
FO4Snip for initial modding.
New files made with FO4Edit.