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本帖最后由 圣火令 于 2018-3-5 16:35 编辑
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2018/02/11 游戏本体更新 0.40.01
修复日志:2018.02.21对原版几个重大bug做出修复。 修复日志:2018.03.04对开关门必须手持工具的bug完成修复
V15 添加新玩法:搬山。
V14修复门必须持有工具才能打开(关闭)的bug。
V13修复直升机、马达侧翻后无法脱离 的bug。现任意情况下都对着马达长按E脱离。
V12.5添加功能:恒金鱼线。——鱼线拉不断
V12 修复芦荟药剂锁死中暑
目前网盘链接中有 V15 下载。详细内容看说明
——官方——新版功能与修复:
1、鱼叉不再可以叉到鱼。浅海只有鳕鱼 COD,出2中肉,需要用钓鱼竿钓上来
2、新物品:鱼竿。制作材料:木头、绳子。配套物品:鱼饵。制作材料:浮球
3、修复绳农田,现在可以正常采集到PiPi和土豆。
4、持续进食或饮水会导致呕吐。仅椰子、土豆。
5、修复了呕吐叠加时锁死游戏界面的bug
6、初始的救生筏被改动为附带挂钩、锚和小仓库的新筏子
7、椰子重回需要敲一下才能喝(吃)的状况
8、食用过量的椰子会让你腹泻(一种新机制)
9、树冠不再出绳子,但出产的叶子从4--5片
10、新的熏烤架模型
11、木筏系统原来的帆变成了帆和舵配合,这需要你多尝试如何控制。这是为后期洋流与风的现实效果而做的预备
12、矛被削弱了。新的手持动作和更低缓的飞行轨迹。
13、救生筏的控制将更显真实。你需要按左右键配合前进的方向。
0.40.01 ——圣火令mod简易版——功能:
背包扩大 4--64 树干存量1--16
去除地型限制(红光可造建筑)
去除木筏拆除限制
手电无需手持
四海为家
无材料制造
圣火令 V12 版Mod 2018/02/14 PM 8:20 情人节、新年礼物
秒点火,——点火一次成功
火不灭,火炬不灭,
2倍矛速,——飞行弧线更平直
去除睡眠间隔,——无间隔
矛刺礁石,——左键。几乎可以戳掉一切挡路的东西
快速剥皮,——动画锁定时间从4秒降低0.33秒
鱼叉砍树(极慢)——鱼叉、矛类武器可左击伤害物品。是小刀攻击力的1/2
修复芦荟药剂 ——芦荟药剂不再锁定晒伤状态(原版Bug修复)
修正氧气消耗速度——最大值100--120 消耗速度3.5--4 相当于从原来的28.57秒水下时间增加到30秒
双倍采矿、伐木 ——OK
四倍建造、拆除 ——OK
游泳速度 提高 2.5--3.5 略快于普通走路,慢于奔跑
潜泳速度 提高 2.5--3.5
攀登速度 提高 0.8--1.6
初始岛屿变成大岛 ——OK
椰子最多吃、喝 3--8 ——OK
0.40.01 圣火令 V15 搬山
1、修复开门必须拿工具的小bug
2、鲨鱼、飞机、矿山(包括黏土、石矿、木堆)可拾取到背包。
3、 关闭无材料制作功能。
关闭红光可造建筑功能。
4、其他V13功能保留。
4、如非常喜欢盖房子,造船屋,并懂得如何解除界面锁死,可下载V13
本版已发现bug: 圣火令mod 正陆续修复以下原版Bug 本贴内容更新后,请重新进网盘下载新版。(同一链接下)
1、晒伤后使用芦荟药剂将锁定晒伤状态,即时使用生芦荟也无法解除。 ——修复状态:圣火令V12 已修复
2、直升机降落时一旦歪斜,人物卡在飞机上下不来,只能退出游戏。 ——修复状态:圣火令V13 已修复。
3、鳕鱼经常浮于水面上 ——修复状态:几乎不影响游戏体验,大概率放弃修复。
4、门在空手状态下无法关闭 ——修复状态:圣火令V14 已修复。
——更新说明:官方原文——
Hey everyone,
A new experimental build 0.40.01 is up!
The new 0.40.01 update has been up on the experimental branch for a few days now. It adds a new Fishing Rod and Bobber, a completely new Fish System, a revamped Life Raft, restored Paddle and more!
This update features the new Fishing Rod and Fish System! You can now craft a Fishing Rod and use it to catch fish! Fishing is a completely new game mechanic where you cast your line towards a group of fish, wait for a bite and then begin the struggle to reel it in! The Fishing Rod requires the new Bobber item to be used, similar to the how the Bow uses Arrows.
The Fish system has also been completely overhauled and is more efficient. There is only one fish in this update for basic testing of the new fishing mechanics. The fish have very basic AI so expect some unusual behaviour. The revamped fish system has been created to support large fish flocks which will be coming next update. Spear fishing is not supported in this build.
We’ve majorly pimped your ride for this update. We heard you like paddles, so we’ve restored the Paddle as a physical item and it also has a new dedicated attachment on the Life Raft to stow it away so you don’t lose it. We’ve added a new Storage container to the Life Raft which is filled with basic supplies when starting a new game. This will make it easier for us to balance the game, while not making it too difficult in the beginning. There’s also a new Sea Anchor item fitted to the Life Raft which you can deploy to prevent the raft moving position.
Sails have been split into separate Sail and Rudder components. A Sail adds forward propulsion, while a Rudder controls the direction. A raft will now begin moving whenever a sail is raised. There is a new wind and ocean current system coming in the next update - just didn’t quite get it finished before the xmas/ny holidays. It features much more realistic sailing, including using the wind, tacking upwind, etc. The Sea Anchor will also come into full effect once the ocean currents are fully implemented. For now, we don’t recommend using multiple sails at once as it could result in some unusual glitches.
Eating too much of the same food within a small window can now cause Diarrhoea. Eating and drinking Coconuts and eating Potatoes are the only foods that cause Diarrhoea for now.
You will need to discover how much you can eat over a period of time. Once enough time has passed since you last ate that kind of food, you can go back to eating it again.
Diarrhoea and Vomiting instantly removes one bar of fluids from your vitals. If you get Diarrhoea, it will completely deplete your fluids within 1 game hour, at which point you’ll get the Dehydration status effect also. So it will be important to manage your fluids during that game hour if you get Diarrhoea!
In other development news, we’ve teamed up with the guys from OnlySound to produce more immersive and awesome sound effects which should start appearing in the game soon. We’ve also got some more exciting collaborations that we’ll update you on through the year!
Note: We fixed a few shenanigans from the previous input update. Please reset your input to defaults before reassigning new custom inputs as they could load back incorrect assignments.
Note: For those of you that the caught the early release of 0.40.00, we’ve removed the new brutal mode, where logs and palm fronds weren’t splitting ;)
Have fun!
Stay Alive!
:: Beam Team
BUG FIXES
- Fixed Player being able to continue eating when about to Vomit or Poop.
- Fixed scenario where Vomiting would stack, breaking movement controls.
- Fixed Tooltips being left behind onscreen when Crafting menu closed.
- Fixed Containers staying ‘open’ if opened and then switched to Inventory storage.
- Fixed Inventory opening after closing Storage when ‘Toggle Radial Menus’ setting is enabled.
- Fixed not being able to assign modifier keys in Input settings (right shift, right ctrl, etc).
- Fixed Input reassigning removed bindings to first controller element instead of ‘none’.
- Fixed Input not reverting to previous input bindings when cancelling recent input changes.
- Fixed Input options menu being set to dirty when first selected.
- Fixed Input error when assignment timeout.
- Fixed Fish possibly floating above ocean from player movement in some cases.
- Fixed Underwater Audio continuing after death.
- Fixed Boat Motor not moving backward.
- Fixed Player not crouching when using Boat Motor.
- Fixed Gyrocopter compass showing wrong heading.
- Fixed Gyrocopter not turning off.
- Fixed Camera snapping when interacting with vehicles.
- Fixed being unable to pickup Pipi and Potato farming plants.
- Fixed Pipi plant display name when planted.
- Fixed floating Farming Plants.
- Fixed medical Breath Boost unable to be consumed.
CHANGES
- Restored Paddle as a physical item.
- Added support for multiple players to control and ride on Vehicles.
- Added unique Action Descriptions when interacting with items, i.e. Hold to Refill, Open, Operate, Attach, etc.
- Improved object layout when splitting Splittable objects.
- Renamed Coconut Half to ‘Coconut Food’.
- Renamed Coconut to ‘Coconut Drink’.
- Changed Green Coconut to require hitting to ‘open’ again.
- Changed Coconut to split into Coconut Food when hit or thrown with force again.
- Changed Coconut to give you Diarrhoea when too many are consumed.
- Changed Coconut Food to give you Diarrhoea when too many are consumed.
- Changed Potato to give you Diarrhoea unless cooked.
- Changed Palm Top to give you 5 Palm Fronds instead of 4.
- Adjusted Boat Motor and Gyrocopter engine volume.
- Updated Smoker model.
- Changed Sailing mechanic to require a Sail and Rudder.
- Changed Spear Animations.
- Changed Stick Farming Plot model.
NEW FEATURES
- Added new Fishing Rod and Fishing Rod Bobber craftable items!
- Added new Fishing Mechanic!
- Added new Fish system!
Better quality, more efficient fish animation.
- Added new Diarrhoea status effect!
- Added new Life Raft model.
- Added new Sea Anchor to Life Raft!
Damps ocean movement. Will come into full effect with the addition of ocean currents.
- Added new Storage to the Life Raft!
- Added new attachment to the Life Raft to stow a Paddle.
- Added more realistic Raft Paddling.
The player now sits more forward on the Raft and controls it as you would in real life. Your forward controls move the raft forward as usual, however to change direction you need to rotate your raft by paddling left and right.
- Added new Raft Rudder craftable item!
- Added new Sail model.
- Added new Food Ration Tin food item.
DEV NOTES
- Added much better quality Dither fading.
- Optimised Splittable objects.
- Optimised input and physics for Vehicles that aren’t being operated.
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