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原址:https://rd.nexusmods.com/fallout4/mods/27870
作者:SOTS Team
版本:1.00beta
汉化者:内大爷
介绍:
SOTS是一个有许多人员参与制作的大型模组,试图让发光海的内容变得更加丰富。我们试图通过这个大型模组添加的内容有:全新地城和探索地区,全新任务和一条主线任务,一名新同伴,一只狼同伴,一个全新派系,一个巨大的新城市,全新的地下据点,一些新物品,大概能提供20小时的新内容,DLC的量级。这个模组仍然在制作中,但是我们已经完成了一些不错的内容;这是因为这个模组由以下2个mod发展而来Ad Mortem和Glowing Sea: Expanded。在完成主要框架后,我们会有规律的更新该模组并添加额外内容。
这意味着:在发光海会有更多战利品,更多地城,更多探索点,更多任务等待你去发现!
当前版本:1.00beta 更新日期:2019.8.25
未来更新内容:
-全新地城和地点(32+处)。(基本完成)
-全新任务和一条主线任务线。(大概8小时的杂项任务和10小时的主要故事线)
-一名新同伴
-一只狼同伴
-全新派系。(复苏者)
-全新城市。(极乐世界)
-一些全新物品。
-大概20小时的全新游戏内容。
-一个被称为地狱的大型地下区域
关于地狱的一些有趣内容:
-一些小型隧道通往河流之间的内部区域。
-所有新地点分布在河流分支。
-这些“河流”是大型的隧道系统,贯穿发光海地下和表面。按照希腊的地下河命名。
-可以在地狱的非敌对地区,比如极乐世界和墓地之间快速旅行。
兼容性:
-与Ad Mortem、Glowing Sea: Expanded和CHURCH OF ATOM OVERHAUL冲突(本大型模组包含这三个mod)
-可能与修改发光海地区内容的mod冲突(自行测试)
-已确认无冲突的mod有:Remnant Bunker Player Home, Atlas Summit Redux, Settlemod - Glowtopia, X-03 Hellfire Power Armor, Wattz Laser Gun, Fusion City Rising, Full of Fill (Minor issues, works fine), Xander's Aid (but may conflict with FCR).
更新说明:
2018.1.8更新0.49
2018.1.31更新0.50
2018.2.2更新0.51
2018.2.9更新0.52
2018.2.13更新0.53
2018.3.13大更0.60
![](http://gamechems.com/images/STYX.gif)
2019.8.25大更1.00beta
Currently the mod is in final Beta. All of the content is in the mod but may contain bugs.
We have added:
NECROPOLIS IS NOT A SETTLEMENT ANYMORE.
Entire Swamp zone (a handful of locations)
Giant Tree Area
Several New Underground locations.
We added a lot of stuff and fixed a lot of bugs... Please report more bugs.
-Tweaking the nasty radiation damage in Lethe
-Reworked Fanatics with new variations and set levels instead of leveling with the player (Level 60 minimum) also custom faces
-Reworked Daemons, balancing stats to be less bullet sponges but also more dangerous, also adding new features such as functioning nests that spawn Daemon Grubs, as well as Daemon meat and eggs with recipes for crafting Hyper
-Reworked Hyper drug, will now serve as a late-game XP booster, sacrificing health for increased XP gains, useful for high level badasses but dangerous for low-level softies
-New faction - the "Swampfolk" with multiple level variants and a new weapon unique to their faction (Level 50 minimum)
-New faction - "Miner-Bots" with four variants, randomly spawning along-side miner ghouls in the new dungeon, Southrock Mine (Automatron will now be required for this)
-Many new locations and accompanying lore, some of which are very unique and unlike anything else found in the game (some stuff not in the screenshots yet)
-Swamps EXPANDED (Crypt's old mod) has been merged in and the new locations reduxed for the Swampfolk faction, so note that Swamps EXPANDED will not be compatible in the next update, nor will you want it in comparison to the new SOTS versions of each area.
New locations
-North Styx
-Fantastic Comix
-Styx Safehouse
-Vault-Tec Supply Depot
-Vault-Tec Warehouse
-Vault-Tec Factory
-Hope Police Basement
-Sparky’s Gun Shop
-George Washington Station
-George Washington Lobby
-Church of the Prophet
-Dusty Room
-New Faction: The Arisen, a faction of friendly ghouls who have sought sanctuary in the deepest parts of Hades
Voice-Acting
-Wallace from Wallace's Bar now has a custom dialogue with working voice
-Hannibal from Fantastic Comics has a custom dialogue and voice
-Sammy from Broadcast Station Delta now has a custom dialogue with working voice
-The first two variants of Arisen Guards, one male, and one female found guarding Hannibal
Enemies
-Two Hyper-creatures, the Daemon, and the Charon
-Heavily re-worked Fanatics, including new armor, sets provided by CarnageFiend which have been properly balanced.
Loot
-Absolver, a special .44 with unique effects and firing sound
-Loot containers found in Hades have special lists to spawn SOTS-themed items, such as Hyper and the custom consumables
-Heavily re-worked the consumable items from CarnageFiend's Church of Atom Over-haul to fit South of the Sea, they will now be found throughout Fanatic-heavy areas.
Notes
-Styx Ambient Track
-Players will find a dialogue option with Hannibal where you can turn in Hyper for caps, the quest has not yet been created but the dialogue is there
-Daemon and Charon NPCs emit a firey effect that will still appear when they are underwater. There is not much we can do about it without completely removing the fire effect.
-The Arisen Guard currently comes in two variants, one male and one female, but we have at least two more variants per gender in the works, with a total of at least 6 possible voices that the Guards will spawn with.
(最近没时间搞这个东西汉化,现在是直接刷的0.60的旧版汉化凑合用用)
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