|
马上注册领取绝版勋章
您需要 登录 才可以下载或查看,没有帐号?立即注册
x
本帖最后由 qazwsxazq 于 2021-5-25 18:50 编辑
原址:https://www.nexusmods.com/fallout4/mods/30140
版本:1.99
作者:Greslin
汉化者:内大爷,本人只汉化了更新的部分(MCM完全汉化)
简介:http://www.9dmgamemod.com/forum.php?mod=viewthread&tid=98408&highlight=%C8%BA%CC%E5%B9%A5%BB%F7
更新说明:https://www.nexusmods.com/fallout4/articles/849
兼容/冲突MOD:https://www.nexusmods.com/fallout4/articles/821
下载:
PS:使用本MOD风险自负。(出问题别问我,我也不知道。 )
2021年5月21日更新到1.99版本。
更新说明:If you have any questions, comments, etc. about this version of PANPC, feel free to hit me up on Discord. I'm often around and am happy to answer questions.
Version 1.99 Uploaded.
Changelog:
[CHANGED] GoThere() movement architecture upgraded to PACE version (All)
[CHANGED] Entire Base AI script now includes PACE stack streamlines (All)
[CHANGED] Revenge and Medic mechanics removed (All)
[CHANGED] Generic Human profile now defaults to disabled
[FIX] Explicit check to ensure that ApplyEffect run only once per NPC
Hey, gang. I know it's been a few months since I released v1.98, but I finally got a new version together for you to enjoy. I wanted to have this out considerably before now, but I got a little sidetracked with real life issues and finishing an AI implementation for Fallout 4 companions.
The new mod - PACE (Pack Attack Companion Edition) - applies an adaption of the PANPC logic set to the Fallout 4 base game companion set (DLC companions coming soon, probably in the next PACE release). This required more system redesign work than I expected, restructuring much of the core PANPC infrastructure and routines into something that could get a foothold on the FO4 follower system. We've been testing it on the GreslinGames Discord for some time now, but I feel it's finally at a place where I can no longer justify keeping it from you good people.
In this version of PANPC, I've backported most of the PACE upgrades to the existing AI scripts. The movement architecture is now much more stable and flexible, giving me some new options for moving NPCs around the board. Also, the AI scripts have been significantly restructured to treat the script stack much more lightly and to run more efficiently. This should prove to be a major performance improvement over any previous PANPC version.
A few changes have been made. I've removed the Revenge and Medic mechanics (including the extra stimpak spawns), because the effect wasn't really worth the cycles, and I've never been super clear on whether either one actually ever worked right.
The Generic Human profile should now be turned off by default, meaning that if PANPC cannot identify a human (a settler, for instance) by faction, it will no longer enable them at all. This should prevent situations where you intend to avoid enabling SS/SS2 settlers and PANPC does so anyway.
Finally, there is now an explicit check mechanism on the faction checker, ensuring that the ApplyEffect script only ever runs once on any given NPC (at least, until they respawn). So if you want to reenable the Generic Human profile behavior, do so before PANPC has a chance to start identifying NPCs, because it will consider its decisions final and not reconsider them until the NPC respawns.
For more information on this version or PACE, see the forum link in the top post. Thanks.
Have fun,
- G.
作者好像这里搞错了!
|
评分
-
查看全部评分
|