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本帖最后由 别杀鸡 于 2020-4-7 23:22 编辑
这个是之前版主发的那个多项数据自定义mod,后面更新到1.05,不过我试了一下1.06没有发现什么问题。版主原贴http://www.9dmgamemod.com/thread-193083-1-1.html
mod原地址https://www.nexusmods.com/mountandblade2bannerlord/mods/49 有能力的可以去n网支持一下
我也是在网上查了又查,总算搞明白怎么改了,作者做的这个mod真的很精致
使用方法如下:用记事本打开"Config.xml"文件,根据翻译设置后,保存即可。蓝色为自定义数值以及原版数值,绿色为是否使用mod。
首先通过改绿色文字决定是否使用mod,然后修改对应的蓝色自定义数值。 <CraftingStaminaTweakEnabled>true</CraftingStaminaTweakEnabled>mod项目打开。
<CraftingStaminaTweakEnabled>false</CraftingStaminaTweakEnabled>mod项目关闭。
<!-- Crafting Stamina Tweaks -->铁匠耐力调整
<CraftingStaminaTweakEnabled>true</CraftingStaminaTweakEnabled>选择是否开启mod(true,false)
<MaxCraftingStamina>400</MaxCraftingStamina> <!-- Native value is 100 -->最大铁匠耐力 原版数据100
<CraftingStaminaGainAmount>10</CraftingStaminaGainAmount> <!-- Native value is 5 -->每小时恢复铁匠耐力 原版数据10
<IgnoreCraftingStamina>false</IgnoreCraftingStamina>是否直接忽略铁匠耐力设置(true,false)
<CraftingStaminaGainOutsideSettlementMultiplier>1.0</CraftingStaminaGainOutsideSettlementMultiplier>是否开启铁匠耐力居民点外增加设置(true,false)
<!-- Native value is 0. In native you do not regain crafting stamina if you are not in a settlement. If you want to reduce the amount of stamina you gain when not in a settlement, set below 1 (but above 0). -->在原版游戏中,铁匠耐力只能在居民点中休息时增加,这一项可以让你在野外同样增加耐力。假如你想要低于在城镇中增加的耐力数量那么请设置(0.0-1)之间,1以上为在城镇中增加耐力的倍数。
<!-- Battle Rewards Tweaks -->战斗加成调整
<BattleRenownMultiplierEnabled>true</BattleRenownMultiplierEnabled>选择是否开启mod(true,false)
<BattleRenownMultiplier>2</BattleRenownMultiplier> <!-- Native value is 1 -->战斗声望值调整 原版数据1
<!-- Party Size Bonus Tweaks -->部队规模加成调整
<!-- The bonus amount is the given percentage of your skill value.这项加成通过你的技能进行部队规模的加成
For example, if you have a leadership of 100 and the bonus value is 0.3,
you will get a bonus of 30 to your party size.
Do not set this value below zero, or weird things will happen.
-->举例说明,如果拥有100领导力和0.3的奖励加成,那么你将拥有100X0.3=30的部队规模的加成。
<LeadershipPartySizeBonusEnabled>true</LeadershipPartySizeBonusEnabled>选择是否开启领导力加成(true,false)
<LeadershipPartySizeBonus>0.3</LeadershipPartySizeBonus> <!-- Native value is 0 -->设置奖励加成(0.0-1.0)原版数据0
<StewardPartySizeBonusEnabled>true</StewardPartySizeBonusEnabled>选择是否开启管理加成(true,false)
<StewardPartySizeBonus>0.3</StewardPartySizeBonus> <!-- Native value is 0 -->设置奖励加成(0.0-1.0)原版数据0
<!-- Tournament Rewards Tweaks -->竞技大会奖励调整
<TournamentRenownIncreaseEnabled>true</TournamentRenownIncreaseEnabled>选择是否开启竞技大会声望调整(true,false)
<TournamentRenownAmount>8</TournamentRenownAmount> <!-- Native value is 3 -->经济大会声望调整 原版数据3
<TournamentGoldRewardEnabled>true</TournamentGoldRewardEnabled>是否开启竞技大会金币奖励调整(true,false)
<TournamentGoldRewardAmount>500</TournamentGoldRewardAmount> <!-- Native value is 0 -->竞技大会金币奖励 原版数据为0
<TournamentExperienceEnabled>true</TournamentExperienceEnabled> <!-- Native is false -->选择是否开启竞技大会经验加成(true,false)原版为关闭
<ArenaExperienceEnabled>true</ArenaExperienceEnabled> <!-- Native is false -->选择竞技场经验加成(true,false)原版为关闭
<TournamentMaxBetAmountTweakEnabled>true</TournamentMaxBetAmountTweakEnabled>竞技大赛最大赌注(true,false)
<TournamentMaxBetAmount>300</TournamentMaxBetAmount> <!-- Native value is 300 -->竞技大会最大赌注设置 原版数据为300
<!-- Hero Skill Multiplier Tweak -->英雄技能倍数调整
<HeroSkillExperienceMultiplierEnabled>false</HeroSkillExperienceMultiplierEnabled> <!-- Native value is false -->是否打开英雄技能倍数调整(true,false)
<HeroSkillExperienceGeneralMultiplier>-1</HeroSkillExperienceGeneralMultiplier> <!-- Use this to override the default experience curve. To disable, set below 0. To enable, set above 1.-->
这个值将会覆盖游戏原版默认经验增加曲线,0为关闭,1以上为覆盖的原版倍率。
<!-- Hideout battle troop limit tweak -->藏身处己方士兵数量
<HideoutBattleTroopLimitTweakEnabled>true</HideoutBattleTroopLimitTweakEnabled>是否开启(true,false)
<HideoutBattleTroopLimit>9999</HideoutBattleTroopLimit><!-- Native value is 9 or 10. Maximum value is 90 .-->藏身处己方士兵数调整 原版数据为9或10,最大可设置数据为90
<LoseHideoutBattleOnPlayerDeath>false</LoseHideoutBattleOnPlayerDeath> 玩家时候藏身处攻击失败调整(true,false)<!-- Native value is true. If set to false, your troops will be told to charge and finish off the enemy. The boss fight is disabled if you die. -->原版数据为开启,如果设为关闭,那么在你死后你的士兵会继续进行冲锋并消灭敌人。但是boss战会被取消。
<LoseHideoutBattleOnPlayerLoseDuel>false</LoseHideoutBattleOnPlayerLoseDuel> 玩家决斗失败后藏身处攻击失败调整(true,false)<!-- Native value is true. If set to false, your troops will avenge you! -->原版数据为开启,假如设置为关闭,那么在你决斗失败之后,你的士兵会为你报仇!
<!-- Troop battle experience multiplier (Only affects experience gained from fighting) -->士兵战斗经验倍率(仅仅影响士兵战斗时的经验加成)
<TroopBattleExperienceMultiplierEnabled>true</TroopBattleExperienceMultiplierEnabled>是否开启士兵战斗经验倍率(true,false)
<!-- Native value is false. Only affects battles you actually fight, not auto-calculate ones. -->原版数据为关闭,此项只影响你实际参与战斗所得经验,坐镇战斗以及自动结算经验加成无效。
<TroopBattleExperienceMultiplier>3.0</TroopBattleExperienceMultiplier> <!-- Native value is 1.0 -->原版数据为1.0
<TroopBattleSimulationExperienceMultiplierEnabled>false</TroopBattleSimulationExperienceMultiplierEnabled> 模拟战斗经验加成倍率调整(true,false)
<!-- Native value is false. Only affects battles that are auto-calculated (Affects ALL auto-calculated battles, including NPC vs NPC ones.)-->这一项调整只影响坐镇指挥等模拟战斗的经验加成。(注意,此项对所有模拟战斗均有效果,包括npc之间,ai之间)
<TroopBattleSimulationExperienceMultiplier>1.0</TroopBattleSimulationExperienceMultiplier> <!-- Native value is 1.0. -->原版数据为1.0
<!-- Workshop tweaks -->工厂调整
<MaxWorkshopCountTweaksEnabled>true</MaxWorkshopCountTweaksEnabled>是否开启工厂数量调整(true,false)
<BaseWorkshopCount>2</BaseWorkshopCount> <!--Native value is 1 -->基础工厂数量 原版数据为1
<BonusWorkshopsPerClanTier>1</BonusWorkshopsPerClanTier> <!-- Native value is 1 -->家族等级增加工厂数量 原版数据为1
<WorkshopBuyingCostTweak>false</WorkshopBuyingCostTweak>是否工厂购入成本调整(true,false)
<WorkshopBaseCost>10000</WorkshopBaseCost> <!-- Native value is 10,000. This value is used as a base to calculate the total cost. Reduce to reduce cost of workshops.-->原版数据为10000,这个值可用于计算购入工厂成本的基数,以此来降低工厂成本。
<!-- Companion Limit tweak -->同伴上限调整
<CompanionLimitTweakEnabled>false</CompanionLimitTweakEnabled>是否开启同伴上限调整(true,false)
<CompanionLimitBonusPerClanTier>1</CompanionLimitBonusPerClanTier> <!-- Native value is 1. This value is multiplied by your clan tier. -->原版数据为1 每升1级增加同伴上限(此数据真实量为设置数据x家族等级)酌情调整
<CompanionBaseLimit>3</CompanionBaseLimit> <!-- Native value is 3 -->基础同伴数量 原版数据为3
<!-- Settlement militia bonus tweak -->居民点民兵加成调整(此调整AI和玩家通用)
<!-- This tweak is applied to the militia growth rate of all settlements.
It is intended to increase the size of settlement militia's to try and stop
factions from being steamrolled. Pair it with the settlement food bonus tweak
to stop settlements from starving. Food is used by the game to create a soft cap on militia
and garrison amounts.-->此调整AI和玩家通用。增加民兵的增长率以此来防止派系过快的吞并另一方。一定要将其和居民点食物调整配合使用。食物在游戏中被用来限制驻军人数。
<SettlementMilitiaBonusEnabled>true</SettlementMilitiaBonusEnabled>是否开启居民点民兵加成调整(true,false)
<CastleMilitiaBonus>4.0</CastleMilitiaBonus> <!-- Native value is 0 -->城堡民兵加成 原版数据为0
<TownMilitiaBonus>6.0</TownMilitiaBonus> <!-- Native value is 0 -->城镇民兵加成 原版数据为0
<!-- This provides a bonus to the spawn rate for elite troops in militias, meaning
they have a higher chance to receive elite troops each day instead of ordinary troops. -->这一项加成用于增加更高级兵种民兵出现的概率,民兵将有更高的几率接受高级兵种,而不是普通兵种
<SettlementMilitiaEliteSpawnRateBonusEnabled>true</SettlementMilitiaEliteSpawnRateBonusEnabled>是否开启高级民兵产量加成调整
<SettlementEliteMeleeSpawnRateBonus>0.15</SettlementEliteMeleeSpawnRateBonus> <!-- Native value is 0 -->近战高级民兵产量加成调整 原版数据为0
<SettlementEliteRangedSpawnRateBonus>0.1</SettlementEliteRangedSpawnRateBonus> <!-- Native value is 0 -->远程高级民兵产量加成调整 原版数据为0
<!-- Settlement food bonus -->居民点食物加成(此调整AI和玩家通用)
<SettlementFoodBonusEnabled>true</SettlementFoodBonusEnabled>是否开启居民点食物加成
<CastleFoodBonus>2.0</CastleFoodBonus> <!-- Native value is 0 -->城堡食物加成 原版数据为0
<TownFoodBonus>4.0</TownFoodBonus> <!-- Native value is 0 -->城镇食物加成 原版数据为0
<!-- Castle buildings bonuses -->城堡建造加成(此调整AI和玩家通用)
<!-- Training Fields -->训练场
<CastleTrainingFieldsBonusEnabled>true</CastleTrainingFieldsBonusEnabled>是否开启(true,false)
<CastleTrainingFieldsXpAmountLevel1>30</CastleTrainingFieldsXpAmountLevel1> <!-- Native value is 1 -->一级训练场提供经验 原版数据为1
<CastleTrainingFieldsXpAmountLevel2>70</CastleTrainingFieldsXpAmountLevel2> <!-- Native value is 2 -->二级训练场提供经验 原版数据为2
<CastleTrainingFieldsXpAmountLevel3>150</CastleTrainingFieldsXpAmountLevel3> <!-- Native value is 3 -->三级训练场提供经验 原版数据为3
<!-- Granary -->谷仓
<CastleGranaryBonusEnabled>true</CastleGranaryBonusEnabled>是否开启(true,false)
<CastleGranaryStorageAmountLevel1>30</CastleGranaryStorageAmountLevel1> <!-- Native value is 10 -->一级谷仓提供粮食 原版数据为10
<CastleGranaryStorageAmountLevel2>45</CastleGranaryStorageAmountLevel2> <!-- Native value is 20 -->二级谷仓提供粮食 原版数据为20
<CastleGranaryStorageAmountLevel3>60</CastleGranaryStorageAmountLevel3> <!-- Native value is 30 -->三级谷仓提供粮食 原版数据为30
<!-- Gardens -->花园
<CastleGranaryBonusEnabled>true</CastleGranaryBonusEnabled>是否开启(true,false)
<CastleGardensFoodProductionAmountLevel1>3</CastleGardensFoodProductionAmountLevel1> <!-- Native value is 1 -->一级花园提供粮食 原版数据为1
<CastleGardensFoodProductionAmountLevel2>6</CastleGardensFoodProductionAmountLevel2> <!-- Native value is 2 -->二级花园提供粮食 原版数据为2
<CastleGardensFoodProductionAmountLevel3>9</CastleGardensFoodProductionAmountLevel3> <!-- Native value is 3 -->三级花园提供粮食 原版数据为3
<!-- Militia Barracks -->兵营
<CastleMilitiaBarracksBonusEnabled>true</CastleMilitiaBarracksBonusEnabled>是否开启(true,false)
<CastleMilitiaBarracksAmountLevel1>2</CastleMilitiaBarracksAmountLevel1> <!-- Native value is 1 -->一级民兵提供民兵数量 原版数据为1
<CastleMilitiaBarracksAmountLevel2>4</CastleMilitiaBarracksAmountLevel2> <!-- Native value is 2 -->二级民兵提供民兵数量 原版数据为2
<CastleMilitiaBarracksAmountLevel3>8</CastleMilitiaBarracksAmountLevel3> <!-- Native value is 4 -->三级民兵提供民兵数量 原版数据为4
<!-- Siege tweaks -->攻城调整(此调整AI和玩家通用)
<SiegeConstructionProgressPerDayMultiplierEnabled>true</SiegeConstructionProgressPerDayMultiplierEnabled>每日攻城值加成是否开启(true,false)
<SiegeConstructionProgressPerDayMultiplier>0.85</SiegeConstructionProgressPerDayMultiplier> <!-- Native value is 1. Set this below 1 to make sieges take longer to set up. Hopefully will help to stop factions being steamrolled. Don't set below 1-->原版数据为1,将此数据设置为(0.0-1),将会减缓攻城器械建造时间,以此来防止势力过早被灭
<SiegeCasualtiesTweakEnabled>true</SiegeCasualtiesTweakEnabled>攻城人员伤亡调整是否开启(true,false)
<SiegeCollateralDamageCasualties>1.75</SiegeCollateralDamageCasualties> <!-- Native value is 2. Set lower than native to reduce casualties from sieges. -->攻城附带损失(主要指对城镇的经济物资的损伤)原本数据为2,设置更低的值来减少这种损伤
<SiegeDestructionCasualties>4.5</SiegeDestructionCasualties> <!-- Native value is 5. Set lower than native to reduce casualties from sieges. -->攻城破坏(主要指对城镇建筑物的损伤)原本数据为5,设置更低的值来减少这种损伤
<!-- Clan parties tweak -->家族军队数调整
<ClanPartiesLimitTweakEnabled>false</ClanPartiesLimitTweakEnabled>是否开启家族军队数量调整(true,false)
<BaseClanPartiesLimit>1</BaseClanPartiesLimit> <!-- Native value is 1 -->基础家族军队数量 原版数据为1
<ClanPartiesBonusPerClanTier>0.5</ClanPartiesBonusPerClanTier> <!-- Native has a calculation for this: 1 party for under tier 3, 2 parties for under tier 5, 3 parties for over tier 5. This value is multiplied by you clan tier. A value of 0.5 will give a bonus of 1 party per two clan tier levels, which equates to the same as native.-->每一级增加家族军队数量(此项计算方式为,所设置数值X家族等级所得结果加入基础值)原版数据为0.5,当家族等级为3时,会加入一个数量军队。等级为5时会加入两个军队数量,五级以上加入三个军队数量。当值为0.5时,每两级加入一个军队数量。
然后如果大家嫌麻烦的话,可以用我改好的这个,我主要在原件的基础上改了同伴数(基础同伴为20,家族每升一级增加10,也就是说一共可以有80个NPC跟你,再也不怕位置不够了,就怕你招不满,我都已经把家族世仇的那些精神小伙留下来当商队头领了)。军队数(初始为6支部队,每升一级+3,保证你一出动就是群殴)。工厂数(升到六级家族可以开三十多家吧)。我个人觉得最需要的就是NPC和军队数,要不然总有种无法充分利用的感觉。
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