本帖最后由 AmongR 于 2024-6-7 00:27 编辑
作者原话(我看不懂这什么意思,发出来可能能帮到需要的人):The CSV file is for regenerating the fuz files in xVASynth. I made no attempt to clean up the generated voices. Getting xVASynth working with FUZ generation was "fun".
First you had to install xVASynth, which was easy, but then the .LIP and .FUZ plugin had some additional requirements. You had to move the FaceFXWrapper executable to the correct folder and install the Microsoft Visual C++ 2010 Redistributable to get that part to work. Later versions of the MSVCR didn't have the file that the fuz generator needed. Then you had to download the various xVASynth voice modules for Fallout 4.
Then you use "Lazy Voice Finder" to extract the strings from the esp file. Then you have to manually convert it to the batch format for xVASynth, which requires renaming the columns, adding the game id, voice id, renaming the extensions to .wav, adding the folders, etc.
Once all that is done you can use the xVASynth batch generation tool.
I wanted to learn how to do it on a simple mod like this one in case I wanted to add voices to other mods. If you just need the voice files, ignore the CSV. Dump the .7z file into your Mod Organizer 2 and it should overwrite the blank .fuz files from the mod. The default generated voice files I included in the .7z file are okay, but they could use some edits to spacing and intonation.
The CSV is only needed if you want to regenerate the voice files from scratch, or make edits to them in xVASynth. You'd have to set up xVASynth with all the required voices and the fuz plugin. Here's a video on how to use CSV files in xVASynth. My CSV file is pretty minimal, but it gets the job done and puts the files in the right folder nesting.
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