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发表于 2023-10-1 14:28:56
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[Terrain]
bDisableStreaming=1
bEnableDisplacementMapping=0
bEnableTerrainTessellation=0
bPushTessellationForward=0
uMaxTesselationLevel=2
uMinTesselationLevel=1
;set to 1 to reenable. ENABLING DISPLACEMENT MAPPING ALONE WILL RESULT IN UNPLAYABLE FRAMERATE.
;terrain tessellation can be used alone (may smooth terrain shape, needs testing)
fPushTessellationDistance=3
;default: 6.5
fTesselationDistanceThreshold=2.0
;default: 3.0
uMinTesselationLevel=1
;default: 2
uMaxTesselationLevel=3
;default: 6
[General]
uExterior Cell Buffer=15
sGPUDefaultQualitySettingsJSON=DefaultGlobalGraphicsSettings.json
SIntroSequence=0
uMainMenuDelayBeforeAllowSkip=0
bEnableMessageOfTheDay=0
sStartingConsoleCommand=bat ABC
fMaxLightRadius=15000.0
[Wwise]
iDefaultExternalCodecID=4
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[Display]
bTemporalAA_idTech7=0
bSkyOcclusion=0
bSkyOcclusionOverhangEnabled=0
bShaderBuilderKeepReflection=0
bEnableTiledLightingVariableRateShading=0
bEnableVariableRateShading=0
bApplyAOToDirectLighting=0
bDisableVRSWithFSR2=1
bTemporalAA_idTech7=0
bUseIdTechCoarseShadowTesting=0
bUseIdTechFineClusterIntersection=0
bUseIdTechFineShadowTesting=0
bUseReflectionLODFilter=0
bVolumetricLightingEnable=0
bVolumetricLightingEnableDistantScattering=0
bVolumetricLightingEnableNearSpatialFiltering=0
bVolumetricLightingEnableScatteringVolume=0
bVolumetricLightingFogMapUseWeatherSettings=0
bVolumetricLigthingUseLightGobos=0
bVolumetricLightingUseWeatherSettings=0
fBackGlaresRatio=0
fBloomGaussianKernelMinScale=0
fBloomGaussianKernelPower=0
fBloomUpsampleBlendFactor=0
fCascadeBlendDistanceFactor=0
fCascadeGridLevel0BlendWeightOffsetFactor=0
fCascadeGridLevel0SingleBiasDistanceMultiplier=0
fCascadeGridLevel1BlendWeightOffsetFactor=0
fCascadeGridLevel1SingleBiasDistanceMultiplier=0
fCascadeGridLevel2BlendWeightOffsetFactor=0
fCascadeGridLevel2SingleBiasDistanceMultiplier=0
bDistortionMirroring=0
bEnableAtmosphericScattering=0
bEnableNewBloom=0
bEnableTerrainShadowsInReflections=0
bEnableVolumetricLightingOnParticles=0
fDecalLOD0=0
fDecalLOD0Space=0
fDecalLifetime=0
fFilmGrainIntensityMax=0
fFullScreenBlurHighTapThreshold=0
fFullScreenBlurLerpEnd=0
fGlobalDirtLayerSkyOcclusionFilteringRadius=0
fLegacyBloomAmountScale=0
fLensFlareAtmosphericScatteringContribution=0
fLensFlareVisibilityRadius=0
fLensGlareBlurBoost=0
fLensGlareGlobint=0
fLensGlareSobelSlope=0
fLensGlareSunDirectionWeight=0
fMaxEmissiveEV100Offset=10.0
fMinDynamicResolutionScale=0.50
fMotionBlurFactor=0
fNewBloomAmountScale=0
bRenderDistantAtmospheres=0
fVolumetricLightingDiscontinuityThreshold=0
fVolumetricLightingDistantScatteringInversionRatio=0
fVolumetricLightingDistantTemporalBlendFactor=0
fVolumetricLightingFallbackExteriorSkyOcclusion=0
fVolumetricLightingFallbackInteriorSkyOcclusion=0
fVolumetricLightingFogMapSpan=0
fVolumetricLightingIntensity=0
fVolumetricLightingNearSpatialFilteringBlurSpread=0
fVolumetricLightingNearTemporalBlendFactor=0
fVolumetricLightingRaymarchingBlueNoiseStrength=0
fVolumetricLightingRaymarchingLongraysStepIncrement=0
fVolumetricLightingRaymarchingStep=0
fVolumetricLightingRaymarchingStepIncrement=0
fVolumetricLightingSampleRepartitionPower=0
fVolumetricLightingTerrainBlurScale=0
uHeightfieldBlurScale=0
uLensGlareBlurRuns=0
uParticleLightingMaxParticleCountLevel1_High=50
uParticleLightingMaxParticleCountLevel1_Low=50
uParticleLightingMaxParticleCountLevel1_Med=50
uParticleLightingMaxParticleCountLevel2_High=50
uParticleLightingMaxParticleCountLevel2_Low=50
uParticleLightingMaxParticleCountLevel2_Med=50
uParticleLightingMaxParticleCountLevel3_High=50
uParticleLightingMaxParticleCountLevel3_Low=50
uParticleLightingMaxParticleCountLevel3_Med=50
uPlatformDynamicResolutionAutoScaleHeight=600
uPlatformDynamicResolutionAutoScaleWidth=900
[Decals]
bDecalMultithreaded=1
bAllowDecalsOnAlpha=0
bForceAllDecals=0
fDebrisDecalTimer=0
[Grass]
bAllowCreateGrass=0
[Imagespace]
bLensFlareLightBasedDistanceFalloff=0
fLensFlareFalloffRange=0
fFilmGrainAmountMin=0
fFilmGrainAmountMax=0
fSharpenAmount=1.0
[LOD]
fCloudParticlesScreenSizeBias=0
fDynamicInstancedLODDirtinessScale=0
[Particles]
bLeanAndMean=0
iMaxNumParticlesPerEmitter=900
iMaxParticleSystemToSpawn=900
[Performance]
bVolumetricLightingVRSEnabled=0
bBlendedDecalVRSEnabled=0
bTerrainVRSEnabled=0
bSSSVRSEnabled=0
bDeferredVRSEnabled=0
[SAO]
bSAOTemporalFiltering=0
fGTAODenoiseBaseBlurAmount=0
[ViewDistance]
fFadeOutMultItems=1
fFadeOutMultObjects=2
fFadeOutMultSkyCell=1.0
[Shadows]
bDrawDistantTreesShadows=0
fMaxShadowDistance=1200.0
fDynamicLightShadowDistanceCull=0
[Streaming]
bDisableDelayedPostProcessing=0
[Water]
bReflectLODObjects=0
iWaterBlurAmount=0
[Weather]
bWindEnabled=0
fFogBrightFilterPower=0
以下为说明:把上边的文件替换到你的星空存档文件里的StarfieldCustom.ini文件,如果没有StarfieldCustom.ini文件,就自己创一个 |
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