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发表于 2023-10-1 13:35:06 | 显示全部楼层 |阅读模式

马上注册领取绝版勋章

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这游戏优化堪忧
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发表于 2023-10-1 14:23:04 | 显示全部楼层
我给你俩文件,你换上肯定能轻松一百帧。
我rx550,三十帧
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发表于 2023-10-1 14:25:58 | 显示全部楼层
[Display]
bVolumetricLightingEnable=0
bDepthOfFieldEnable=0
fFilmGrainIntensity=0.0

[Decals]
uMaxDecals=25
uMaxSkinDecals=3
uMaxSkinDecalsPerActor=5
iMaxDecalsPerFrame=3
iMaxSkinDecalsPerFrame=1

[Grass]
fGrassFadeDistance=25
fGrassRandomCullFactor=2.5
fGrassStartFadeDistance=5
fGrassStartRandomCullDistance=6.0
uGrassMeshInstanceCullingSSFootprint=6

[SAO]
fDistantAOFarBetaThicknessCorrection=0
fDistantAOFarMaxAttenuationDistance=0.0
fDistantAOFarPower=0
fDistantAOFarSAORadius=0
fDistantAOMidBetaThicknessCorrection=0
fDistantAOMidMaxAttenuationDistance=0
fDistantAOMidPower=0
fDistantAOMidSAORadius=0
fGTAOMaxAttenuationDistance=0
fGTAOPower=0.0
fGTAORadius=0.0

[Shadows]
fShadowCascadeSplitDistance0=1.0
fShadowCascadeSplitDistance1=5.0
fShadowCascadeSplitDistance2=10.0
fShadowCascadeSplitDistance3=20.0
uTerrainShadowMapSize=32
uShadowMapCount4096=0
uShadowMapCount2048=0
uShadowMapCount1024=0
uShadowMapCount512=0
uShadowMapCount256=0
uShadowMapCount128=1
uDirectionalLightShadowMapResolution=8
uFocusShadowResolution=8
uShadowFilteringQuality=0
uShadowFilteringTransparencies=0
bContactShadowsEnabled=0
uTotalDynamicShadowMapRenderCount=0
uAdditionalDynamicOnlyLightsBudget=0

[MotionBlur]
uMotionBlurQuality=0

[GlobalIllumination]
uGIFallbackQuality=0
bHalfResIndirect=1

[Reflections]
uReflectionsResolution=12
uReflectionProbeFacesToRenderPerFrame=2
uReflectionProbeArraySize=8

[Particle]
uParticleLightingParticleCountQuality=0
bEnableHalfResParticles=1

[VolumetricLighting]
uraVolumetricQuality=0
bFogMapBlurHalfRes=1
bVolumetricIndirectForceFallback=1
uraVolumetricLightingPhaseFunction=1 ;Schlick

[VariableRateShading]
fVariableRateShadingVarianceCutoff=0.035

[Crowd]
fCrowdActorPlatformSpecificSpawnScalar=0.400
uMaxCrowdActorCount=40

[Terrain]
bEnableStochasticTiling=0
bEnableStochasticTilingDominantPlane=0
bEnableTerrainPlanarMapping=0
fTerrainDisplacementErrorThreshold=0.5

[DynamicResolution]
fRenderResolutionSetting=0.500

[ContactShadows]
iContactShadowsQuality=0
bContactShadowsEnabled=0
bContactShadowHalfResolution=1
iBlurRadius=2

[ContactShadow]
iContactShadowsQuality=0

[PostEffects]
fCASSharpnessSetting=0.0

[Geometry]
bEnableHalfResGeometries=0
bHalfResMoments=0

[ViewDistance]
fBlockLevel0Distance=200
fBlockLevel1Distance=200
fBlockLevel2Distance=200
fBlockMaximumDistance=200
fFarDistance=200



以下为说明:把这个东西替换了你的exe文件夹里的low文件
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发表于 2023-10-1 14:28:56 | 显示全部楼层
[Terrain]
bDisableStreaming=1
bEnableDisplacementMapping=0
bEnableTerrainTessellation=0
bPushTessellationForward=0
uMaxTesselationLevel=2
uMinTesselationLevel=1
;set to 1 to reenable. ENABLING DISPLACEMENT MAPPING ALONE WILL RESULT IN UNPLAYABLE FRAMERATE.
;terrain tessellation can be used alone (may smooth terrain shape, needs testing)



fPushTessellationDistance=3
;default: 6.5

fTesselationDistanceThreshold=2.0
;default: 3.0

uMinTesselationLevel=1
;default: 2

uMaxTesselationLevel=3
;default: 6


[General]
uExterior Cell Buffer=15
sGPUDefaultQualitySettingsJSON=DefaultGlobalGraphicsSettings.json
SIntroSequence=0
uMainMenuDelayBeforeAllowSkip=0
bEnableMessageOfTheDay=0
sStartingConsoleCommand=bat ABC
fMaxLightRadius=15000.0


[Wwise]
iDefaultExternalCodecID=4

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

[Display]
bTemporalAA_idTech7=0
bSkyOcclusion=0
bSkyOcclusionOverhangEnabled=0
bShaderBuilderKeepReflection=0
bEnableTiledLightingVariableRateShading=0
bEnableVariableRateShading=0
bApplyAOToDirectLighting=0
bDisableVRSWithFSR2=1
bTemporalAA_idTech7=0
bUseIdTechCoarseShadowTesting=0
bUseIdTechFineClusterIntersection=0
bUseIdTechFineShadowTesting=0
bUseReflectionLODFilter=0
bVolumetricLightingEnable=0
bVolumetricLightingEnableDistantScattering=0
bVolumetricLightingEnableNearSpatialFiltering=0
bVolumetricLightingEnableScatteringVolume=0
bVolumetricLightingFogMapUseWeatherSettings=0
bVolumetricLigthingUseLightGobos=0
bVolumetricLightingUseWeatherSettings=0
fBackGlaresRatio=0
fBloomGaussianKernelMinScale=0
fBloomGaussianKernelPower=0
fBloomUpsampleBlendFactor=0
fCascadeBlendDistanceFactor=0
fCascadeGridLevel0BlendWeightOffsetFactor=0
fCascadeGridLevel0SingleBiasDistanceMultiplier=0
fCascadeGridLevel1BlendWeightOffsetFactor=0
fCascadeGridLevel1SingleBiasDistanceMultiplier=0
fCascadeGridLevel2BlendWeightOffsetFactor=0
fCascadeGridLevel2SingleBiasDistanceMultiplier=0
bDistortionMirroring=0
bEnableAtmosphericScattering=0
bEnableNewBloom=0
bEnableTerrainShadowsInReflections=0
bEnableVolumetricLightingOnParticles=0
fDecalLOD0=0
fDecalLOD0Space=0
fDecalLifetime=0
fFilmGrainIntensityMax=0
fFullScreenBlurHighTapThreshold=0
fFullScreenBlurLerpEnd=0
fGlobalDirtLayerSkyOcclusionFilteringRadius=0
fLegacyBloomAmountScale=0
fLensFlareAtmosphericScatteringContribution=0
fLensFlareVisibilityRadius=0
fLensGlareBlurBoost=0
fLensGlareGlobint=0
fLensGlareSobelSlope=0
fLensGlareSunDirectionWeight=0
fMaxEmissiveEV100Offset=10.0
fMinDynamicResolutionScale=0.50
fMotionBlurFactor=0
fNewBloomAmountScale=0
bRenderDistantAtmospheres=0
fVolumetricLightingDiscontinuityThreshold=0
fVolumetricLightingDistantScatteringInversionRatio=0
fVolumetricLightingDistantTemporalBlendFactor=0
fVolumetricLightingFallbackExteriorSkyOcclusion=0
fVolumetricLightingFallbackInteriorSkyOcclusion=0
fVolumetricLightingFogMapSpan=0
fVolumetricLightingIntensity=0
fVolumetricLightingNearSpatialFilteringBlurSpread=0
fVolumetricLightingNearTemporalBlendFactor=0
fVolumetricLightingRaymarchingBlueNoiseStrength=0
fVolumetricLightingRaymarchingLongraysStepIncrement=0
fVolumetricLightingRaymarchingStep=0
fVolumetricLightingRaymarchingStepIncrement=0
fVolumetricLightingSampleRepartitionPower=0
fVolumetricLightingTerrainBlurScale=0
uHeightfieldBlurScale=0
uLensGlareBlurRuns=0
uParticleLightingMaxParticleCountLevel1_High=50
uParticleLightingMaxParticleCountLevel1_Low=50
uParticleLightingMaxParticleCountLevel1_Med=50
uParticleLightingMaxParticleCountLevel2_High=50
uParticleLightingMaxParticleCountLevel2_Low=50
uParticleLightingMaxParticleCountLevel2_Med=50
uParticleLightingMaxParticleCountLevel3_High=50
uParticleLightingMaxParticleCountLevel3_Low=50
uParticleLightingMaxParticleCountLevel3_Med=50
uPlatformDynamicResolutionAutoScaleHeight=600
uPlatformDynamicResolutionAutoScaleWidth=900


[Decals]
bDecalMultithreaded=1
bAllowDecalsOnAlpha=0
bForceAllDecals=0
fDebrisDecalTimer=0


[Grass]
bAllowCreateGrass=0

[Imagespace]
bLensFlareLightBasedDistanceFalloff=0
fLensFlareFalloffRange=0
fFilmGrainAmountMin=0
fFilmGrainAmountMax=0
fSharpenAmount=1.0

[LOD]
fCloudParticlesScreenSizeBias=0
fDynamicInstancedLODDirtinessScale=0

[Particles]
bLeanAndMean=0
iMaxNumParticlesPerEmitter=900
iMaxParticleSystemToSpawn=900

[Performance]
bVolumetricLightingVRSEnabled=0
bBlendedDecalVRSEnabled=0
bTerrainVRSEnabled=0
bSSSVRSEnabled=0
bDeferredVRSEnabled=0


[SAO]
bSAOTemporalFiltering=0
fGTAODenoiseBaseBlurAmount=0

[ViewDistance]
fFadeOutMultItems=1
fFadeOutMultObjects=2
fFadeOutMultSkyCell=1.0


[Shadows]
bDrawDistantTreesShadows=0
fMaxShadowDistance=1200.0
fDynamicLightShadowDistanceCull=0

[Streaming]
bDisableDelayedPostProcessing=0


[Water]
bReflectLODObjects=0
iWaterBlurAmount=0

[Weather]
bWindEnabled=0
fFogBrightFilterPower=0



以下为说明:把上边的文件替换到你的星空存档文件里的StarfieldCustom.ini文件,如果没有StarfieldCustom.ini文件,就自己创一个
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发表于 2023-10-1 14:30:02 | 显示全部楼层
ViewDistance]
fBlockLevel0Distance=200
fBlockLevel1Distance=200
fBlockLevel2Distance=200
fBlockMaximumDistance=200
fFarDistance=200


这个东西是视距,电脑硬件好一点可以自己设置的高一点
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发表于 2023-10-2 15:34:33 | 显示全部楼层
主要和我一样没钱换电脑
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发表于 2023-10-3 11:52:39 | 显示全部楼层
6666666666666
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