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【汉化】别杀鸡——对对对,就是版主同志
【介绍】
战场自动回血!玩家,战友,敌人和马匹都可自动回血(可自定义)。
【详细说明】
注意:
目标每秒恢复其最大生命值的一定百分比(默认1%可配置)。
战场回血是持续的
“医术”技能能加强治疗效果,每50点增加50%(默认可配置)。当英雄血量从0恢复到满,英雄会获得1xp(可配置)。
指挥官(指挥部队的任何人)也可加强治疗效果,但仅提升25%(可配置)。 如果指挥官是英雄,则当他们血量从0恢复到满,英雄会获得0.1xp(可配置)。
这种治疗因素可以适用于玩家,战友,他们的盟友英雄/领主,他们的部队,他们的盟军,敌人的英雄/领主,敌军和所有坐骑(所有都可配置)。
You can choose between three four formulas that come with this mod. More can be defined by creating C# or Visual Basic files containing subclasses of Formulas and either putting the files inside the ModuleData folders of any module or adding them while your mods load.
Quick instructions here:https://github.com/Designer225/B ... /wiki/Formula-class
Documentation here:https://github.com/Designer225/B ... /wiki/Formula-class
回复模式:
Linear: health increases at a linear rate. (Default.)
线性函数:战场回血随线性增加(默认)。
Quadratic: heal rate is greater the lower an agent's health is. Maximum heal rate is 2x the linear/average heal rate (although if you need that much healing, you are already dead :P). (Desmos)
二次函数:血量越低,战场回血越多,最快速度为线性函数2倍(可惜你活不到那时候:P)。
EVE Online: heal rate is at its highest at 25% of maximum health. Maximum heal rate is 2.5x the linear/average heal rate. (It's called "EVE Online" because I based the model on the shield/capacitor recharge system of that game.)
EVE在线(?):战场回血在剩25%达到最快,为2.5倍。
Sine (credit: WyrdOh): heal rate is at its highest at 50% of maximum health, with the regen rate looking like a sine curve. Max heal rate is 2.5x the linear/average heal rate.
正弦函数:战场回血在剩50%达到最快,为2.5倍。
【安装说明】
前置MOD是的!
具体参考本贴:http://bbs.mountblade.com.cn/thread-2061042-1-1.html
下载链接:
https://pan.baidu.com/share/init?surl=buxM_ZF8n9yIxSQuUs6eng
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