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[求助咨询] VIS-G 查看跳出怎么解决

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发表于 2019-1-31 21:28:57 | 显示全部楼层 |阅读模式

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VIS-G 在容器界面按X查看跳出怎么解决


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发表于 2020-1-26 14:57:07 | 显示全部楼层
遇到同样的问题,换小字体解决。
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发表于 2022-2-3 22:58:21 | 显示全部楼层
安装 buffout4 和 baka scrapheap两个插件。
并且修改Buffout4.toml :
[Fixes]
ActorIsHostileToActor = true   # Fixes a crash when invoking Actor.IsHostileToActor with a none form
CellInit = true                # Fixes a crash where a form does not get converted to a form pointer on unloaded cells
EncounterZoneReset = true      # Fixes encounter zones resetting immediately once you leave them on foot
GreyMovies = true              # Fixes a bug where movies that don't define "BackgroundAlpha" on their movie root could load with a grey background
MagicEffectApplyEvent = true   # Fixes a crash when magic effect apply events are dispatched on null references
MovementPlanner = true         # Fixes a bug where the the movement planner crashes with non-actors
PackageAllocateLocation = true # Fixes a crash when allocating the location for a package
SafeExit = true                # Fixes crashes related to exiting the game that can be caused erroneously by F4SE plugin hooks
UnalignedLoad = true           # Fixes a crash related to SIMD intrinsics with an aligned move on unaligned memory
UtilityShader = true           # Fixes a crash when a shader can't be found for a given technique id

[Patches]
Achievements = true               # Enables achievements on modded saves
BSMTAManager = true               # General rendering performance improvement
BSPreCulledObjects = true         # General rendering performance improvement
BSTextureStreamerLocalHeap = false # Replaces the texture streamer's local heap with os allocators
HavokMemorySystem = false          # Replaces the havok memory system with os allocators
INISettingCollection = true       # Massively improves startup times for large load orders by optimizing ini setting loading
InputSwitch = false               # Automatically swaps inputs between kb+m/controller
MaxStdIO = -1                     # Replaces the maximum stdio handles
MemoryManager = false              # Replaces the global memory manager with os allocators
MemoryManagerDebug = false        # Enables debug tracing to determine faulting modules
ScaleformAllocator = true         # Replaces the scaleform memory allocator with os allocators
SmallBlockAllocator = false        # Replaces the small block memory allocators with os allocators
WorkshopMenu = true               # Alleviates lag while opening the workshop menu

[Warnings]
CreateTexture2D = true   # Warns when a call to CreateTexture2D fails
ImageSpaceAdapter = true # Warns on bad IMAD definitions which will corrupt your memory and crash your game

[Compatibility]
F4EE = true # 1.6.20 - Patches various LooksMenu bugs
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